Fist Of The NorthStar-Bor
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Fist Of The NorthStar-Bor
I dedicated this 1st mod to my Master Ericard for taking me as his student and showing me the way to this addicted engine!
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Baldogon, can you upload tghem into Rapidshare?
Cause I having problem with megaupload.
Cause I having problem with megaupload.
Re: Fist Of The NorthStar-Bor
You just released a demo, dude? I don't see any link here.
maxman- Lavalit members
- Posts : 55
Join date : 2009-09-12
Age : 37
Re: Fist Of The NorthStar-Bor
Nah,not yet maxman,just a demo to my Master Ericard.
rest assure that when i do you will be the 1st to know.
Date Mod release 10/19/10 My Bday!
rest assure that when i do you will be the 1st to know.
Date Mod release 10/19/10 My Bday!
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Returning favor.
BALDOGON wrote:Nah,not yet maxman,just a demo to my Master Ericard.
rest assure that when i do you will be the 1st to know.
Date Mod release 10/19/10 My Bday!
Baldogon, your character is done. If you are not satisfied with it, you can change it to your previous version.
Re: Fist Of The NorthStar-Bor
WOW,THX Master...i knew i would like...your the best bro..!!
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Your welcome. I saw your working in your project and you did very well on it. So, I am really proud of what you have done for the first step. If you need me to fix any more of your char, please let me know.
Re: Fist Of The NorthStar-Bor
Maybe you need this stage...
https://i.servimg.com/u/f38/14/08/62/45/s-000010.png
https://i.servimg.com/u/f38/14/08/62/45/s-000010.png
Last edited by Ricarde on Thu Sep 02, 2010 6:37 pm; edited 1 time in total
Re: Fist Of The NorthStar-Bor
Yes,awesome stage Master,where the link?
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
https://i.servimg.com/u/f38/14/08/62/45/fotnst10.png
Here is another one. Just save target as to save the bg, however the size must be "?"x"488".
I suggest you should try and resize some other BG on other modes to make them for Fist Of The NorthStar-Bor.
Normally here is the example: 320x240 convert it to 640x480
Here is another one. Just save target as to save the bg, however the size must be "?"x"488".
I suggest you should try and resize some other BG on other modes to make them for Fist Of The NorthStar-Bor.
Normally here is the example: 320x240 convert it to 640x480
Re: Fist Of The NorthStar-Bor
while select stage file of "?"x240, try and us Graphicgale and select Enlarge Canvas. Then, resize it to "?"x480.
Re: Fist Of The NorthStar-Bor
that help alot master but i have a few stages i want to implement,is there anyway to put two stages or three 2gether to make stage look longer?
if so,how would i put them in order?or txt wise?
if so,how would i put them in order?or txt wise?
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Here is the sample:
By the way, did you see this:
z 150 240
Z is represents the Z-axis from the stages of the walk up-down size length.
- Code:
set Street_Fighter:The_Beginning
typemp 0
maxplayers 1
continuescore 2
noshare 1
cansave 0
credits 1
lives 1
custfade 100
ifcomplete 0
skipselect Ryu
scene data/scenes/INTRO1.txt
z 220 240
file data/levels/stg1.txt
next
z 210 240
file data/levels/stg2.txt
next
z 220 240
file data/levels/stg3.txt
next
z 200 240
file data/levels/stg4.txt
next
z 150 240
file data/levels/stg5.txt
next
file data/levels/stg6.txt
next
file data/levels/stg7.txt
next
file data/levels/stg8.txt
next
file data/levels/stg9.txt
next
file data/levels/stg10.txt
scene data/scenes/Ending.txt
end
####################################
By the way, did you see this:
z 150 240
Z is represents the Z-axis from the stages of the walk up-down size length.
Re: Fist Of The NorthStar-Bor
Time for another video update:
added a bloodshed hit flash,i think it needs a little tweak,wat do u think Master!?
Besides that effects are great and progress is going awesomely progressing..
Also Hokuto no ken character of the school of Nanto-saiken "Shuu" in progress 80% complete!
added a bloodshed hit flash,i think it needs a little tweak,wat do u think Master!?
Besides that effects are great and progress is going awesomely progressing..
Also Hokuto no ken character of the school of Nanto-saiken "Shuu" in progress 80% complete!
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Baldogon, truelly amazing. The blood effect was very fit.
And that Shuu sprite looks very original. It was a good work.
And that Shuu sprite looks very original. It was a good work.
Re: Fist Of The NorthStar-Bor
Time for another update in action, added for stages and gave this mod a good facelift!
Story line is still in the works and will show on next update! Until then enjoy and im always open for ideas!
Big thanks to Master Ericard!
Story line is still in the works and will show on next update! Until then enjoy and im always open for ideas!
Big thanks to Master Ericard!
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Good remake main Menu and selections. The stages is also better than before.
Also, I like the violent effect.
Here is the hint:
If you input the "falldie 1" to the enemy, this is how it works:
ANIM ATTACK => ANIM DEATH
ANIM ATTACK2 => ANIM DEATH2
ANIM ATTACK3 => ANIM DEATH3
and so as
ANIM ATTACK => ANIM PAIN
ANIM ATTACK2 => ANIM PAIN2
ANIM ATTACK3 => ANIM PAIN3
It also works at
ANIM ATTACK => ANIM FALL
ANIM ATTACK2 => ANIM FALL2
ANIM ATTACK3 => ANIM FALL3
That is how I can make the flashing knockout in Street Fighter Ultimate Collection in perform the special to knockout.
Also, I like the violent effect.
Here is the hint:
If you input the "falldie 1" to the enemy, this is how it works:
ANIM ATTACK => ANIM DEATH
ANIM ATTACK2 => ANIM DEATH2
ANIM ATTACK3 => ANIM DEATH3
and so as
ANIM ATTACK => ANIM PAIN
ANIM ATTACK2 => ANIM PAIN2
ANIM ATTACK3 => ANIM PAIN3
It also works at
ANIM ATTACK => ANIM FALL
ANIM ATTACK2 => ANIM FALL2
ANIM ATTACK3 => ANIM FALL3
That is how I can make the flashing knockout in Street Fighter Ultimate Collection in perform the special to knockout.
Re: Fist Of The NorthStar-Bor
how about a video to this great idea Master?!
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
It was a greatwork for a beginners, you are almost on the next level after the far more progress. By the way, if you add the "Rock 1" in the stage text, you might remove the frontpanel picture that is an object that cannot be moving.
Re: Fist Of The NorthStar-Bor
so rock1 in level txt.?
then remove front panel to see boat rock?like its sailing?
then remove front panel to see boat rock?like its sailing?
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Yes. Just to makesure that "Rock 1" must input in the stage text. Not in Level.txt.
Re: Fist Of The NorthStar-Bor
I have a suggestion for my character select screen, it would look better if the character i am choosing was aligned with the ground that the rest of the characters in the background are standing on. This can be done by using the p{#}smenu command.
That command must be used in the levels.txt file. Here is some more info about it:
p{#}smenu {x1} {y1} {x2} {y2}
~Determines the position of players in select screen.
~ {#} determines which player this setting is for and its possible values are 1, 2, 3 and 4. There's no space around {#} though.
~{x1} and {y1} determines player's position.
~{x2} and {y2} determines player's "Ready!" position.
~ x and y are the number of pixels, right and down respectively, from the top left corner of the screen to the player's offset (for x1 and y1) or to the top left corner of "Ready!" text.
any suggestions on how to do this easier?
That command must be used in the levels.txt file. Here is some more info about it:
p{#}smenu {x1} {y1} {x2} {y2}
~Determines the position of players in select screen.
~ {#} determines which player this setting is for and its possible values are 1, 2, 3 and 4. There's no space around {#} though.
~{x1} and {y1} determines player's position.
~{x2} and {y2} determines player's "Ready!" position.
~ x and y are the number of pixels, right and down respectively, from the top left corner of the screen to the player's offset (for x1 and y1) or to the top left corner of "Ready!" text.
any suggestions on how to do this easier?
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Also i want to implement spawnframe/summonframe and text entity to my characterss,sorta like MvC SPECIAL. Like the screen goes dark with a spark then character does special.And how to make background rotate?!ideas?!
EXAMPLE:
EXAMPLE:
BALDOGON- Master of Hokuto-No-Ken
- Posts : 239
Join date : 2009-07-08
Age : 52
Location : US
Re: Fist Of The NorthStar-Bor
Maybe you can ask volcanic for info about this, dude.
maxman- Lavalit members
- Posts : 55
Join date : 2009-09-12
Age : 37
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